
Symbiotic health synergizes with future skills (that we’ll get to) and Resilience is good for medics who are solo or the last one alive (trust me, it happens more than you might think).Īdrenaline Shot V.

Resilience is interesting because there is a strategy where medics (especially at lv 25 with 175 armor) buy armor and get themselves low on health to keep their armor up.

Symbiotic health is good for medics who mainly heal and don’t want to monitor their own health at the same time. Resilience give extra resistance with missing health and Symbiotic Health gives +25 health and whenever you heal an ally you get healed 10%. Resilience: This is the main part where medics choose their playstyle. Just like the weapons I don’t actually know the names for any of these despite playing medic a lot. SkillsĮvery 5 levels each perk will get new skills. The dart regen is so good and with damage buffs this is a pretty good scrake killer and without buffs it’s an extremely efficient trash killer. It is mainly used for the bonus dart efficiency and as a secondary when your assault riffle is out.Īssault Riffle: This is THE medic gun you want. Without any damage buffs the gun lacks damage though. The shotgun is great for clearing large ammounts of zeds and is pretty reliable at killing large zeds if you are in a pinch. Shotgun: Probably the most underrated of the medic weapons.

The SMG doesn’t heal faster/better/more efficient than the pistol unfortunately. SMG: Just like the in game description this is literally just the pistol but on steroids. The pistol is only slightly better than the 9mm without skills that boost your damage (but we’ll get to that later). Unlike nazi zombies you can have more than 2-3 weapons and the weight of this gun is only 1 so it’s always good to have one if you are at 14 weight. Starting Pistol: Just like in Nazi zombies this pistol is really only there so you can get them points. I don’t know the actual names for any of the guns so I’m just calling them what I want to call them. Well medic is an exception because when leveling up medic, your weapons don’t get any extra boost. Like I said in my gameplay basics guide (which is really outdated, maybe I should do something about it…) it is always better if you stick to your perk weapons. That’s why your team was yelling at you to switch to it! Don’t go wandering off by yourself because chances are that someone is going to need healing and what’s going to happen when no one is there to heal them? That’s right, THEY DIE! And we don’t want that happening. True there is field in the name but we aren’t talking about that one. Basic Playstyleįirst thing first, the name of the perk is called field medic.

Fahrenheit and I will try to teach you how to become a somewhat acceptable field medic. Keeping your team alive is essential to Killing Floor 2 and sometimes that puny syringe will not save your team.
